Mission Briefing

Built by dreamers,
for dreamers

Gagarin Games is a small independent studio orbiting somewhere between Lisbon and the Moon. We believe play should feel like discovery โ€” every spin a small expedition into the unknown.

Player first

We don't sell wins. We craft moments. Every feature starts with: would this make a cosmonaut smile?

Open universe

Free to play, forever. Optional cosmetics support the studio so we can keep launching.

Indie roots

27 humans, six time zones, one cat named Laika. No publishers. No shareholders. No drama.

Our story

It started in 2019 with a question: what if a slot game felt less like a noisy arcade and more like floating through a quiet nebula? Yuri and Anna, two former mobile game devs, started prototyping on weekends. The first reel was made of cardboard.

By spring of 2021, the team had grown to seven people, the cardboard had become pixels, and the name Gagarin Games stuck โ€” a nod to the first cosmonaut who dared look up and say "ะฟะพะตั…ะฐะปะธ" (let's go). We've been launching ever since.

Today our crew of 27 humans (plus Laika the studio cat) ships updates every two weeks. Everything you see has been touched, tweaked and tested by people who genuinely love what they're building.

Mission timeline

2019
Mission begins
Three friends sketch the first reel on a napkin in Baikonur.
2021
Beta launch
11,000 testers join the first orbit. Reels actually spin.
2022
1M Cosmonauts
We cross the first million users milestone in 14 months.
2023
Andromeda update
5-reel mega galaxy lands. Community votes shape the roadmap.
2024
Award orbit
Won 'Most Delightful Social Game' at IndieStar Awards.
2025
Galaxy 2.0
Brand new cosmic UI, missions system and crew chat.

Meet the crew

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Yuri Volkov
Captain & Founder
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Anna Lebedeva
Chief Astrodesigner
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Mikhail Orlov
Lead Engineer
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Lin Chen
Game Director
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Sara Beaumont
Community Commander
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Diego Aguilar
Sound Architect
27
Crew members
6
Time zones
47
Games shipped
12
Awards